Job Summary
At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and background impact the games we make.
- Minimum Qualification:Degree
- Experience Level:Entry level
- Experience Length:3 years
Job Description/Requirements
Responsibilities:
- Collaborate with the Head of Product Operations to support and nurture the creative culture within Fortis.
- Accountable for the strategy and success of the training, coaching and mentoring programs for our Game Design talent pool.
- Lead the facilitation of the international learning and virtual development programs and model outcomes that can inspire other parts of the organization.
- Construct and implement craft specific career development, onboarding, upskilling & re-skilling, skill development and/or performance coaching
- Be a driving force in the collaboration with Recruiting in the effort to find, interview and welcome talent into the organization.
- Partner with the People Team to align efforts to any and all global programs.
Requirements:
- Proven track record of managing and coaching a team of program and project managers in a production environment
- Expertise and experience in scaling learning and development programs, and ability to mentor those pursuing game development careers and leadership
- A passion to advocate for the growth opportunities for individuals but with fairness and objectivity that represents and is aligned with business needs
- Not only self-directed; but able to organize for others and delegate effectively
- Propensity to thrive in a direct feedback culture that pushes towards excellence while demonstrating empathy and support
- A bias toward action and problem solving in a fast-paced environment
- Ability to present and push ideas in a thought process organization; excellent logic, written and verbal skills and confidence to work well with any level of the organization
- Deep knowledge of game development across various genres from casual to core; comprehension of Game Designer roles and understanding systems approach
- Experience supporting or actively working on projects through all phases of development–business case / pre-production to launch / post-launch management; has worked on content development / release and live operations through a product lifecycle
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