Job Summary
Create a set of well balanced, exciting characters that form the foundation of a cohesive game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.
- Minimum Qualification:Degree
- Experience Level:Entry level
- Experience Length:4 years
Job Description/Requirements
Responsibilities:
- Create internal content that feels well balanced, cohesive and supports the broader gameplay
- Develop a strong methodology for creating balanced combat content using hypotheses and testing
- Create design documents to articulate the most important pillars and aspects of the gameplay experience
- Consider and evaluate data from gameplay in meaningful ways in order to improve your balancing
- Develop a strong understanding of the interrelationships between different buckets of content and articulate clearly to other members of the design team
- Maintain a rigid schedule for content generation
- Analyze and adjust content quality and depth to avoid depreciating returns in design
- Understand and incrementally improve internal content generation systems for all types of model data
- Provide input on new content systems, broader design and live ops roadmap with content consumption in mind.
- Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
- Help the design team in sounding out the fundamentals of new systems & new games
Requirements:
- Working knowledge of Unity
- Experience in balancing numerically using spreadsheets
- Keen interest in games as a service and their workings
- Understanding of the systems that drive progression in MMOs/RPGs
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