Senior 3d graphics animation designer

A Reputable Company

Job Summary

Responsible for the creation of e-Learning content from start to delivery. This position will be a staff of technical I.T team working alongside other designers, media producers, and graphic designers. We are looking for a creative and energetic individual who is comfortable thinking outside the box and bringing in unique ideas.

  • Minimum Qualification: Others
  • Experience Level: Senior level
  • Experience Length: 4 years

Job Description/Requirements

Responsibilities:

  • Design and animate humanoid and non-humanoid characters and creatures, props, vehicles, and other non-Character assets, both realistic and cartoony
  • Work closely with Modelers and still graphic designers to determine model suitability for rigging
  • Troubleshoot and iterate on rigs during production in a timely manner
  • Develop and maintain high quality skeletal and facial rigs for a variety of characters, objects, and creatures, both realistic and cartoony
  • Develop and maintain high-quality rigs for props, vehicles, and other non-character assets and objects
  • Outgoing personality enjoys speaking to people and helping train learners as well.
  • Work directly with the Lead Animator and the Art Lead to define direction, methods, and approaches as well as collaborating with Technical Artists to define and improve our animation pipelines

 

Skills and abilities:

  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Outstanding 2D and 3D animation creating skills
  • Skill in any one or more of the related character creation tasks - illustration, modeling, texturing, or rigging
  • The ability to effectively collaborate and work with game designers and programmers
  • Self-motivation, good communication skills, and a good team-player attitude

 

Education and Experience

  • Experience using any one of these: Maya, Cinema4D, or Blender
  • Experience in using Photoshop, Illustrator, Premiere Pro, or Camtasia
  • A thorough understanding of animation pipelines and the processes have a lot to do with the conceptual phase to implementation
  • A solid understanding of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation

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