New
3 weeks ago

Job Summary

We are seeking experienced Lighting/Shader/Color specialist to work on feature film and virtual reality projects that utilize game engines for visualization. Working in this position will allow you to create the visual mood and the atmosphere we need in our post-productions by taking care of how our materials look, what they convey to our audience and making sure that we get the cinematic feel we are looking for. You will be the painter of our post-production, who will make sure that our materials are shaded, lighted and colored in sync with the idea and the concept that each production is bringing to the table. This is why you will work closely with the 3D team to develop assets as part of the vital look development phase for virtual production and virtual reality projects.

  • Minimum Qualification:Diploma
  • Experience Level:Entry level
  • Experience Length:2 years

Job Description/Requirements

About the Role

  • Using your excellent understanding of Unity3D and/or Unreal and Substance Designer to create and optimize shaders for all assets
  • Shader development will cover a wide range of styles from stylistic to photorealistic.
  • Enable visual tasks to be performed efficiently and accurately
  • Use the lightning process to draw focus to a character or element to emphasize the action, emotion or expression of the character
  • Shader and texture development will be based heavily on reference artwork, paint overs and look development target imagery
  • To help create photorealistic shaders for human characters as well as fantasy
  • Taking in consideration the illumination level, absence of glare, uniformity of illuminance, contrast, color rendering and the shadows to outline the best level of visuals our production can have
  • Maintain quality and continuity while developing shaders that support art direction
  • Apply knowledge of shader optimization for memory and frame rate budgets
  • Work with 3D production team to understand technical requirements.
  • Research into new shader, color and lightning development techniques and apply to production.
  • Adjust the color, tint, and hue of the final product in sync with concept requirements
  • Active participation in technical and artistic discussions and problem solving
  • Maintains a consistent style under director of production designers, art directors and creative directors
  • Work closely with TD’s to ensure the pipeline is as efficient as possible



About You

  • 2+ years shader development experience in the games industry with at least one AAA game shipped on PC or console
  • 2 + years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent
  • 2+ years of shader development for Unity and/or Unreal
  • Strong experience with developing and compiling shaders within Unity and/or Unreal essential.
  • Good visual and technical understanding of shading, texturing and look development
  • Experience with subsurface shaders (skin) advantageous
  • Experience with developing shaders in Shaderlab for Unity and/or ShaderFX for Maya essential
  • Strong experience of lighting both from a technical and artistic perspective within Unity and/or Unreal

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